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  • ggplot2
    ggplot2 (English, Paperback) Hadley Wickham

    This new edition to the classic book by ggplot2 creator Hadley Wickham highlights compatibility with knitr and RStudio. ggplot2 is a data visualization package for R that helps users create data graphics, including those that are multi-layered, with ease. With ggplot2, it's easy to: ...

    $46.50 $59.99
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  • Data Wrangling with R
    Data Wrangling with R (English, Paperback) Bradley Boehmke

    This guide for practicing statisticians, data scientists, and R users and programmers will teach the essentials of preprocessing: data leveraging the R programming language to easily and quickly turn noisy data into usable pieces of information.

    $60.72 $79.99
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  • Contextual Design
    Contextual Design (English, Paperback) Karen Holtzblatt, Hugh Beyer

    Contextual Design: Design for Life, Second Edition, describes the core techniques needed to deliberately produce a compelling user experience. Contextual design was first invented in 1988 to drive a deep understanding of the user into the design process. It has been used in a wide variety of industries and taught in universities all over the world. Until now, the basic CD approach has needed...

    $61.80 $79.95
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  • GPU Programming in MATLAB
    GPU Programming in MATLAB (English, Paperback) Nikolaos Ploskas, Nikolaos Samaras

    GPU Programming in MATLAB is intended for scientists, engineers, or students who develop or maintain applications in MATLAB and would like to accelerate their codes using GPU programming without losing the many benefits of MATLAB. The book starts with coverage of the Parallel Computing Toolbox and other MATLAB toolboxes for GPU Computing, which allow applications to be ported straightforwardly...

    $47.74 $59.95
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  • The Geometrical Beauty of Plants
    The Geometrical Beauty of Plants (English, Hardback) Johan Gielis

    This book focuses on the origin of the Gielis curves, surfaces and transformations in the plant sciences. It is shown how these transformations, as a generalization of the Pythagorean Theorem, play an essential role in plant morphology and development. New insights show how plants can be understood as developing mathematical equations, which opens the possibility of directly solving analytically...

    $56.77 $69.99
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  • Learn Ggplot2 Using Shiny App 2017
    Learn Ggplot2 Using Shiny App 2017 (English, Paperback) Keon-Woong Moon

    This book and app is for practitioners, professionals, researchers, and students who want to learn how to make a plot within the R environment using ggplot2, step-by-step without coding....

    $77.10 $89.99
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  • 3D Printing with Delta Printers
    3D Printing with Delta Printers (English, Paperback) Charles Bell

    Maybe you find yourself stymied by the fact that your delta printer has very different needs for setup, configuration, calibration, and maintenance than Cartesian printers.3D Printing with Delta Printers contains detailed descriptions of the innovative delta design including unique hardware, software, and maintenance requirements.

    $25.77 $29.99
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  • Android Game Programming For Dummies
    Android Game Programming For Dummies (English, Mixed media product) Derek James, Roger Crawfis

    Learn how to create great games for Android phones Android phones are rapidly gaining market share, nudging the iPhone out of the top spot. Games are the most frequently downloaded apps in the Android market, and users are willing to pay for them.

    $25.98 $34.99
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  • Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection
    Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection (English, Paperback) Marinos Ioannides

    This two-volume set LNCS 10058 and LNCS 10059 constitutes the refereed proceedings of the 6th International Conference on Digital Heritage, EuroMed 2016, held in Nicosia, Cyprus, in October/November 2016. Digital Applications for Materials' Preservation and Conservation in Cultural Heritage;

    $65.03 $72.00
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  • Mathematics for Computer Graphics
    Mathematics for Computer Graphics (English, Paperback) John Vince

    The updated and expanded 4th edition of this book explores mathematical techniques and problem-solving strategies for computer games, animation, virtual reality, CAD and other areas of computer graphics. Includes 120 worked examples and some 270 illustrations.

    $41.77 $59.99
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  • Eye Tracking Methodology
    Eye Tracking Methodology (English, Paperback) Andrew T. Duchowski

    This book focuses on video-based, corneal-reflection eye trackers ? the most widely available and affordable type of system, and takes a look at a number of interesting and challenging applications in human factors, collaborative systems, virtual reality, marketing and advertising....

    $67.46 $79.99
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  • Vulkan Cookbook
    Vulkan Cookbook (Paperback) Pawel Lapinski

    Work through recipes to unlock the full potential of the next generation graphics API-Vulkan About This Book * This book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan API * Learn techniques that can be applied to a wide range of platforms desktop, smartphones, and embedded devices * Get an idea on the graphics engine...

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  • Augmented Reality
    Augmented Reality (English, Hardback) Jon Peddie

    Exploring augmented reality (AR) in its entirety, this book sets out to distinguish AR from other inter-related technologies like virtual reality (VR) and mixed reality (MR). It presents AR from its initial philosophies and early developments, to its current technologies and its impact on our modern society, to its possible future developments.

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  • Computational Geometry
    Computational Geometry (English, Hardback) Mark de Berg, Otfried Cheong

    This introduction to computational geometry focuses on algorithms. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement.

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  • The Sparkfun Guide To Processing
    The Sparkfun Guide To Processing (English, Paperback) Derek Runberg

    Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code....

    $23.51 $29.95
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  • Learn Adobe InDesign CC for Print and Digital Media Publication
    Learn Adobe InDesign CC for Print and Digital Media Publication (English, Paperback) Jonathan Gordon, Rob Schwartz

    Used by graphic designers worldwide, Adobe InDesign CC is a layout powerhouse. But that power is easy to harness, as you'll soon learn. These real-world projects teach you to think like a designer and master the details that set your work apart....

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  • GIMP for Absolute Beginners
    GIMP for Absolute Beginners (English, Paperback) Reynante Martinez, Jan Smith

    GIMP for Absolute Beginners gives us an easy way to use the power of GIMP, and enjoy digital photography and graphics without worrying about application features.GIMP is a powerful open source graphics and digital imaging application with almost all the features of its proprietary counterpart, Photoshop.

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  • Beginning Pixlr Editor
    Beginning Pixlr Editor (English, Paperback) Phillip Whitt

    Pixlr Editor is a great program, but there has been a lack of coherent documentation. This book is a comprehensive guide for the beginner and for art or photography instructors and schools that can't afford to subscribe to an online editor. Pixlr Editor is a free, web-based image editing solution that work on virtually any computer platform.

    $34.08 $39.99
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  • Game Development with Construct 2
    Game Development with Construct 2 (English, Paperback) Lee Stemkoski

    Teaching you to create 12 game projects from a variety of genres, the software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers and smartphones. No prior programming knowledge is needed, and only minimal mathematical knowledge (x,y coordinates, measuring angles and applying formulas).

    $40.08 $44.99
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  • Foundation Mathematics for Computer Science
    Foundation Mathematics for Computer Science (English, Paperback) John Vince

    John Vince describes a range of mathematical topics to provide a foundation for an undergraduate course in computer science, starting with a review of number systems and their relevance to digital computers, and finishing with differential and integral calculus.

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