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Graphics Programming books

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  • Eye Tracking Methodology by Andrew T. Duchowski
    Eye Tracking Methodology (English, Paperback) Andrew T. Duchowski

    This book focuses on video-based, corneal-reflection eye trackers ? the most widely available and affordable type of system, and takes a look at a number of interesting and challenging applications in human factors, collaborative systems, virtual reality, marketing and advertising....

    $74.50 $89.99
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  • Learn JavaScript with p5.js by Engin Arslan
    Learn JavaScript with p5.js (English, Paperback) Engin Arslan

    Learn coding from scratch in a highly engaging and visual manner using the vastly popular JavaScript with the programming library p5.js. The skills you will acquire from this book are highly transferable to a myriad of industries and can be used towards building web applications, programmable robots, or generative art. You'll gain the proper context so that you can build a strong foundation for...

    $21.77 $26.16
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  • Motion Graphics: 100 Design Projects You Can't Miss by Wang Shaoqiang
    Motion Graphics: 100 Design Projects You Can't Miss (English, Hardback) Wang Shaoqiang

    Motion graphics: the digital technique which combines the language of traditional graphic design with the one of film and animation.

    $44.33 $59.95
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  • Computational Geometry by Mark de Berg
    Computational Geometry (English, Hardback) Mark de Berg, Otfried Cheong

    This introduction to computational geometry focuses on algorithms. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement.

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  • Mathematics for Computer Graphics by John Vince
    Mathematics for Computer Graphics (English, Paperback) John Vince

    John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the...

    $63.97 $79.99
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  • IsoGeometric Analysis: A New Paradigm in the Numerical Approximation of PDEs by Annalisa Buffa
    IsoGeometric Analysis: A New Paradigm in the Numerical Approximation of PDEs (English, Paperback) Annalisa Buffa

    Providing an introduction to isogeometric methods with a focus on their mathematical foundations, this book is composed of four chapters, each devoted to a topic of special interests for isogeometric methods and their theoretical understanding.

    $30.82 $49.99
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  • Computer Graphics for Java Programmers by Kang Zhang
    Computer Graphics for Java Programmers (English, Hardback) Kang Zhang, Leen Ammeraal

    This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models.

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  • GPU Programming in MATLAB by Nikolaos Ploskas
    GPU Programming in MATLAB (English, Paperback) Nikolaos Ploskas, Nikolaos Samaras

    GPU programming in MATLAB is intended for scientists, engineers, or students who develop or maintain applications in MATLAB and would like to accelerate their codes using GPU programming without losing the many benefits of MATLAB. The book starts with coverage of the Parallel Computing Toolbox and other MATLAB toolboxes for GPU computing, which allow applications to be ported straightforwardly...

    $55.30 $59.95
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  • ggplot2 by Hadley Wickham
    ggplot2 (English, Paperback) Hadley Wickham

    This new edition to the classic book by ggplot2 creator Hadley Wickham highlights compatibility with knitr and RStudio. ggplot2 is a data visualization package for R that helps users create data graphics, including those that are multi-layered, with ease. With ggplot2, it's easy to: ...

    $49.40 $59.99
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  • Beginning Photo Retouching and Restoration Using GIMP by Phillip Whitt
    Beginning Photo Retouching and Restoration Using GIMP (English, Paperback) Phillip Whitt

    Beginning Photo Retouching & Restoration Using GIMP teaches the reader how to achieve professional results using this high end image editor.

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  • Foundations of Qt Development by Johan Thelin
    Foundations of Qt Development (English, Paperback) Johan Thelin

    This book takes the reader step by step through the complexities of Qt, laying the groundwork that allows the reader to make the step from novice to professional. It is full of real world examples that can be quickly integrated into a developer's project.

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  • Physically Based Shader Development for Unity 2017 by Claudia Doppioslash
    Physically Based Shader Development for Unity 2017 (English, Paperback) Claudia Doppioslash

    Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX), and the shading languages Unity uses: Cg, GLSL, and ShaderLab....

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  • Data Wrangling with R by Bradley Boehmke
    Data Wrangling with R (English, Paperback) Bradley Boehmke

    This guide for practicing statisticians, data scientists, and R users and programmers will teach the essentials of preprocessing: data leveraging the R programming language to easily and quickly turn noisy data into usable pieces of information.

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  • GIMP for Absolute Beginners by Reynante Martinez
    GIMP for Absolute Beginners (English, Paperback) Reynante Martinez, Jan Smith

    GIMP for Absolute Beginners gives us an easy way to use the power of GIMP, and enjoy digital photography and graphics without worrying about application features. GIMP is a powerful open source graphics and digital imaging application with almost all the features of its proprietary counterpart, Photoshop.

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  • The Sparkfun Guide To Processing by Derek Runberg
    The Sparkfun Guide To Processing (English, Paperback) Derek Runberg

    Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code....

    $23.59 $29.95
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  • Information Retrieval for Music and Motion by Meinard Muller
    Information Retrieval for Music and Motion (English, Hardback) Meinard Muller

    This monograph details concepts and algorithms for robust and efficient information retrieval by means of two different types of multimedia data: waveform-based music data and human motion data.

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  • Foundation Adobe Edge Animate by Tom Green
    Foundation Adobe Edge Animate (English, Paperback) Tom Green, Michael Clawson

    Foundation Adobe Edge Animate is a project-oriented book that will walk you through the features of Edge Animate - Adobe's exciting new motion and interaction tool for web standards development.

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  • Pro OpenGL ES for iOS by Mike Smithwick
    Pro OpenGL ES for iOS (English, Paperback) Mike Smithwick

    In Pro OpenGL ES for iOS, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES! OpenGL has set the standard for 3D computer graphics, and is an essential aspect of iPhone, iPad, and iOS development.

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  • Segmentation and Recovery of Superquadrics by Ales Jaklic
    Segmentation and Recovery of Superquadrics (English, Hardback) Ales Jaklic, Ales Leonardis

    Several applications of superquadrics in computer vision and robotics are thoroughly discussed and, in particular, the use of superquadrics for range image registration is demonstrated.

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  • Lines and Curves by Victor Gutenmacher
    Lines and Curves (English, Paperback) Victor Gutenmacher, N.B. Vasilyev

    Good mathematical notation, descriptions of properties of lines and curves, and the illustration of geometric concepts facilitate the design of computer graphics tools and computer animation.; Video game designers, for example, will find a clear discussion and illustration of hard-to-understand trajectory design concepts.;

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